Nesloke TTRPG | Kickstarter July 2026
NeslokeA Tabletop Roleplaying Game by Potezen Storytelling

Some worlds are built for a game.
This game was built for its world.

The World of Nesloke has been years in the making. Nations with real histories. Factions with real conflicts. A magic system with real rules. Now coming to the tabletop.

Single d1214 ArchetypesToken EconomyCollaborative Combat
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Setting

The World of Nesloke

This is not a generic fantasy backdrop. Every nation has a reason to exist. Every conflict has a history.

The continent of Nesloke is home to nations in tension. Shanderon, the primary campaign setting, sits at the center of an active conflict with the aggressive nation of Giljair. To the north, Nylorac watches everything, the most powerful nation on the continent. Beyond them lie Bastrone, Penora, Shilmeer, The Mahi, and the Desert of Lost Souls.

Shanderon

The primary campaign setting. A nation under pressure, at the center of an active conflict. Where most stories begin.

Giljair

The aggressor. Shanderon's primary opposing nation. The source of the continent's most active conflict.

Nylorac

The most powerful nation on the continent. Not at war with anyone. That is what makes it dangerous.

Beyond the Known

Bastrone, Penora, Shilmeer, The Mahi, the Desert of Lost Souls. A continent built to explore.

Magic System

The Potezen

In Nesloke, some people are born with a singular magical power. There are exactly seven types.

The Mover
Commands telekinesis. Moves objects and people with the mind.
The Deceiver
Masters illusion and manipulation. Shapes what others perceive.
The Reader
Enters minds. Accesses thoughts. Nothing stays hidden for long.
The Teller
Sees the future. Precognition and foresight in a world at war.
The Binder
Enchants objects. Infuses items with magical properties.
The Caster
Wields elemental force. Ice, fire, lightning. One root. Endless application.
The Builder
Reshapes matter itself. From crafting a chair to forging stone mid-combat.
Character Options

14 Archetypes. One Choice.

No two archetypes play the same. Character creation in Nesloke is a genuine choice, not a cosmetic one.

The Potezen (Magic-Born)

  • Mover
  • Deceiver
  • Reader
  • Teller
  • Binder
  • Caster
  • Builder

Non-Potezen (Skill-Based)

  • Warrior
  • Archer
  • Rogue
  • Alchemist
  • Tactician
  • Hunter
  • Craftsman
System Design

How It Plays Differently

Nesloke was designed to solve three specific frustrations that come up at almost every D&D table.

Problem: You wait for your turn, take one action, then sit back and watch. Interest fades. Momentum dies.

Group Turns. Real-Time Feel.

In Nesloke, your whole team shares one turn. Player A uses one action, Player B jumps in, Player A finishes with their second action. The order is decided in the moment, every round. It is built to feel like a real fight, not a sequence of individual performances.

Problem: Monks spend Ki. Spellcasters manage spell slots. Barbarians and Fighters have neither. Combat starts to feel like several different games at the same table.

One Economy. Every Archetype.

Nesloke uses a token economy that works identically across all 14 archetypes. Every character spends tokens to boost rolls and activate skills. Switching archetypes means learning your new character and their skills, not learning a new set of rules from scratch.

Problem: Despite dozens of spell options, most players use the same two or three moves every combat. Creativity gets replaced by repetition.

Focused Power. Creative Application.

Nesloke skills are designed to encourage creative application rather than lock you into a single use. A Caster using Elemental Control can cast ice one round and fire the next. A Builder using their basic Assemble skill can construct a chair during roleplay or forge a stone sword mid-combat. The skill stays the same. What you do with it changes every time.

d12
One Die

Every Roll. Every Archetype. One Die.

Every roll in Nesloke uses a single d12. A tighter number range means every bonus matters. A Difficulty Anchor of 4 is genuinely easy. A DA of 11 is genuinely hard. The math stays fast and honest.

Kickstarter — Launching July 2026

What This Kickstarter Funds

Base Goal: $7,500

  • Professional editing
  • Core rulebook layout and design
  • World map and all 14 archetype illustrations
  • Digital infrastructure
$15
Entry Tier

Traveler in Nesloke

The lowest tier puts the full PDF rulebook in your hands. The complete system, all 14 archetype character sheets, and your name in the digital credits. If you want to step inside this world, this is where you start.

The Creator

Who I Am

I am Kevin, KevTylerGM, the founder of Potezen Storytelling LLC and the creator of the World of Nesloke. I built this world from scratch over years, designing the lore, drawing the maps, and writing the mechanics to solve problems I kept running into at my own table.

I am building this independently, and I am doing it right.

Nesloke is at potezen.com. Follow the campaign to get notified the moment it goes live.

Kickstarter — July 2026

Step Inside the World.

Follow the campaign and be the first to know when Nesloke goes live.

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